Character Creation and House Rules
Character Creation and House Rules
For the most part, follow the character creation procedure outlined here, with exceptions listed below- All characters start at full HP at first level (IE maximum roll on their HD)
- Simple Encumberance - Armor + Treasure weight not exceeding 1600 coins
- Ascending Armor Class
- Former Occupations from the Knock zine
- Classes Allowed: - Character Builder here will work for any standard or advanced classes.
- Core OSE Classes
- Dwarf
- Elf
- Halfling
- Magic User
- Cleric
- Fighter
- Thief
- Advanced OSE Classes -
- Acrobat - gymnastics, stealth, like Bey from Beastmaster 3
- Assassin - trained killer
- Barbarian - survivalist and warrior
- Bard - minstrels, warrior poets,
- Drow - underground elves aligned with chaos and spiders
- Druid
- Duergar - dwarves who live deep underground and have strange mental powers
- Gnome - little trickster magicians with a connection to nature
- Half-Elf - part elf, part human, will eventually get a bit of magic
- Half-Orc - typically outcasts with some orcish feature, sneaking and combat
- Illusionist
- Knight - mounted soldiers in service to a noble house
- Paladin - holy warriors devoted to a lawful cause
- Ranger - protector of woodlands, warrior, outdoorsperson
- Svirfneblin - gnomes who live in deep caves beneath the earth with the ability to blend into stone, speak with earth spirits, detect construction faults and see well in the dark
- The Following 3rd Party OSE Classes
- Living Harness - Animated suit of armor, formerly belonging to a person of note
- Ne'er Do Well - Lazy vagabond, survivor, trickster
- Swarm Lord - Person who summons and controls a particular type of small creature
- Mentalist - Mystic who uses mental power
- Rat Catcher - See name
- Noble - a human with noble blood, training and money
- Monster Honcho - Person who tames big monsters
- Fade - Almost Human, but capable of fading from notice
- Kaldane - Six legged humanoid heads with magical abilities and a symbiotic relationship with a species of headless mounts called Rykor
- Meat Mage - Wizards focused on ritual casting who gain their power from the excretion of White Worms, and may eventually transform into a white worm. Different spell list than Standard Magic Users
- Human - human race as class (IE Finn the human from Adventure Time)
- Merchant - someone who helps people purchase things
- Sage - someone who knows stuff
- Worm Warden - protector of worms
- Worm Witch - user of worm magic
- Follower of Primordial Cults - http://thac0rpg.blogspot.com/2019/09/new-class-for-ose-and-bx-follower-of.html
- The Prophet Of Ruin
- The Beggar,
- The Errant Friar
- Variable Weapon Damage - weapon damage per this chart
- All Shields must be Splintered- sacrifice your shield to negate one blow
- Death and Dying Rules from Lamenations of the Flame Princess:
- 0 HP = Unable to act - most likely unconscious
- -1/-2 HP - unconscious and seriously wounded - Save VS death, or take 1 point of damage next round.
- -3 HP - mortally wounded, death will occur in 1-10 minutes
- -4 HP - Instant death
- Dual wielding rules here - https://ominosity.wordpress.com/2016/04/12/less-dice-more-decisions-house-rules-for-osr-and-dd/ - basically, if dual wielding, roll 1 attack at +1, choose which weapon hits
- Critical Hits (20) = 2x damage
- Spend gold off-time for XP - chance of complication (more detailed and weird table for spellcasters, will build more for others with time)
- Additional Spells
- Summoning from Lamentations of the Flame Princess - Free to Elves, Magic Users, Gnomes, Illusionists
- Additional spells to support 3rd party classes
Comments
Post a Comment