Session 3 - Gem Mining Gone Wild

 Gem Mining Gone Wild

Days 3-6 of the campaign(May 3 - May 6, I.Y. 455) : In which the party acted as escort to Glimbiggles, a Gnome Gem prospector to a place heretofore known as The Incandescent Grottoes down a river to the south of Zenith City



Participants 

  • Cleon The Halfling/Tin Can - Gary
  • Skree The Swarm Lord - Iain
  • Cherry The Halfling - Megan
  • Glimrix Hufflebuck, The Necrotic Gnome - Rick

People Met
  • Tormund The Werebear - received an expensive and later fenced piece of jewelry from him (taken from a cousin? of the Duke's) as a reward for the party bringing him the head of a lizard man
  • Lennoc'm the Necromancer - a necromancer who visited the incandescent grottoes, with the goal of delivering something to a specific place, who bought a couple bodies off the PCs
  • Unnamed Giant - fond of throwing rocks at boats on the river.
  • Glimbiggles - Gnome Prospector. Tried to trick the party a bit with the contract, but ultimately mined a bunch

Places Visited
  • River Iacques - south of Zenith city. The party followed the river, eventually leading to a small tributary that had apparently carved the gem-filled grottoes they visited
  • Incandescent Grottoes - a surprisingly busy locale - full of monkeys, lizard men and weird pulsing crystals. 
    • While there, a squad of ducal soldiers passed by, slaying some monsters and seeking out something called the Ducal Prismist
    • Also - Lennoc'm came through with his hired help - Armond, a spearman and member of the Bloody Hand mercenary company out of Zenith City.

Additional notes: 

I'll be adding the following rules:
  • 2X damage for crits
  • Extra Classes from Knock! #2 - The Prophet Of Ruin, The Beggar, The Errant Friar
  • Off-Time Gold Spending towards experience (training, magical research, etc., with a chance of complications arising)

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